//=============================================================================
// ShockSparks.
//=============================================================================
class TFMMSparks extends WallSparks;

simulated function Trigger( Actor Other, Pawn EventInstigator )
{
    mRegen=false;
    SetTimer(0.01, false);
}

simulated function Timer()
{
    mRegenRange[0] = 0.0;
    mRegenRange[1] = 0.0;
}

defaultproperties
{
     mRegen=True
     mStartParticles=0
     mMaxParticles=500
     mLifeRange(0)=0.300000
     mLifeRange(1)=0.500000
     mDirDev=(X=1.000000,Y=1.000000,Z=1.000000)
     mPosDev=(X=5.000000,Y=5.000000,Z=5.000000)
     mSpawnVecB=(X=8.000000,Z=0.060000)
     mSpeedRange(0)=100.000000
     mSpeedRange(1)=750.000000
     mMassRange(0)=3.000000
     mMassRange(1)=4.000000
     mAirResistance=1.500000
     mSizeRange(1)=10.000000
     mGrowthRate=0.500000
     mColorRange(0)=(B=148,G=227,A=225)
     mColorRange(1)=(B=80,G=151,R=248,A=225)
     Skins(0)=Texture'XEffects.GreySpark'
}
